using System.Collections.Generic;
using UnityEngine;


[System.Serializable]
public class CardStoryData
{
    public int cardId;
    public string cardName;
    public int order;
    public string description;
    public string path;
}

[System.Serializable]
public class CharacterStory
{
    public string characterName;
    public List<CardStoryData> cards;
    public List<string> emojiPaths;
}

[System.Serializable]
public class StoryCollection
{
    public List<CharacterStory> stories;
}


public class StoryCard : MonoBehaviour
{

}
